Files
loon-backend/loon/web/users/service.py
T
2026-09-04 23:41:35 +02:00

45 lines
1.4 KiB
Python

import asyncio
from sqlalchemy import select
from sqlalchemy.orm import Session
from loon.web.db import engine
from loon.web.users.models import MinecraftUser
def _sync_minecraft_users(players: list[dict]) -> list[MinecraftUser]:
players_by_uuid = {player["uuid"]: player["username"] for player in players}
with Session(engine) as session:
existing = session.execute(
select(MinecraftUser).where(MinecraftUser.uuid.in_(players_by_uuid))
).scalars().all()
existing_by_uuid = {minecraft_user.uuid: minecraft_user for minecraft_user in existing}
new_users = []
for uuid, username in players_by_uuid.items():
minecraft_user = existing_by_uuid.get(uuid)
if minecraft_user is None:
minecraft_user = MinecraftUser(uuid=uuid, username=username)
new_users.append(minecraft_user)
session.add(minecraft_user)
elif minecraft_user.username != username:
minecraft_user.username = username
session.add(minecraft_user)
session.commit()
minecraft_users = [*existing, *new_users]
for minecraft_user in minecraft_users:
session.refresh(minecraft_user)
return minecraft_users
async def sync_minecraft_users(players: list[dict]) -> list[MinecraftUser]:
if not players:
return []
return await asyncio.to_thread(_sync_minecraft_users, players)