Files
loon-backend/loon/mqtt/handlers/register_request.py
T
2026-09-04 23:41:35 +02:00

66 lines
2.4 KiB
Python

import json
from sqlalchemy.exc import IntegrityError
from sqlalchemy import select
from sqlalchemy.orm import Session
from loon.web.db import engine
from loon.web.logs.service import write_log, player_tag
from loon.web.logs.types import LogTypeEnum
from loon.web.users.models import MinecraftUser, User
async def register_request_handler(client, userdata, msg, data):
prefix = "loon/auth/register/"
if not msg.topic.startswith(prefix):
return
rest = msg.topic[len(prefix):]
uuid, _, subtopic = rest.partition("/")
if not uuid or subtopic != "request":
return
password = data["password"]
internal_username = data["internalUsername"]
with Session(engine) as session:
minecraft_user = session.execute(select(MinecraftUser).where(MinecraftUser.uuid == uuid)).scalars().first()
if minecraft_user is None:
client.publish(f"loon/auth/register/{uuid}/response",
json.dumps({"success": False, "error": "Player not recognized yet, please rejoin the server and try again."}))
return
statement = select(User).where(User.minecraft_user_id == minecraft_user.id)
user = session.execute(statement).scalars().first()
if user is not None:
client.publish(f"loon/auth/register/{uuid}/response",
json.dumps({"success": False, "error": "The user is already registered!"}))
return
statement = select(User).where(User.internal_username == internal_username)
user = session.execute(statement).scalars().first()
if user is not None:
client.publish(f"loon/auth/register/{uuid}/response",
json.dumps({"success": False, "error": f"The {internal_username} is taken!"}))
return
user = User(minecraft_user_id=minecraft_user.id, password=password, internal_username=internal_username, admin=False)
session.add(user)
try:
session.commit()
except IntegrityError:
session.rollback()
client.publish(f"loon/auth/register/{uuid}/response",
json.dumps({"success": False, "error": "The user is already registered!"}))
return
await write_log(LogTypeEnum.PLAYER_REGISTERED, f"Player {player_tag(uuid, internal_username)} registered.")
client.publish(f"loon/auth/register/{uuid}/response", json.dumps({"success": True, "error": None}))