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279b2a7e90
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Whitespace-only changes.
Whitespace-only changes.
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import json
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from sqlmodel import Session, select
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from loon.web.db import engine
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from loon.web.users.models import User
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from loon.web.utils.password import hash_password
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async def change_password_handler(client, userdata, msg):
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data = json.loads(msg.payload.decode())
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if msg.topic != "loon/register/change_password":
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return
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uuid = data["uuid"]
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password = data["password"]
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with Session(engine) as session:
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statement = select(User).where(User.uuid == uuid)
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user = session.exec(statement).first()
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if user is None:
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client.publish(f"loon/register/{uuid}/response",
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json.dumps({"success": False, "error": "The user is not registered!"}))
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return
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with Session(engine) as session:
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user = session.exec(
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select(User).where(User.uuid == uuid)
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).first()
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user.password = hash_password(password)
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session.commit()
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client.publish(f"loon/register/{uuid}/response", json.dumps({"success": True, "error": None}))
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import json
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import random
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from loon.web.users.state import user_threads
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PLAYER_EVENT_SUFFIXES = ("died", "joined", "left")
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DEATH_BY_DAMAGE = {
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"fall": (
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"{username} fell from a high place",
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"{username} forgot to tie their shoes",
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),
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"fire": (
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"{username} forgot fire burns",
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"{username} was engulfed in flames",
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),
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"drown": (
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"{username} drowned",
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),
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"blast": (
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"{username} blew up",
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),
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"combat": (
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"{username} was slain",
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"{username} was pummeled to death",
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),
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"generic": (
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"{username} died",
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"{username} withered away",
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),
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}
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DEATH_BY_KILLER = {
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"fall": (
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"{username} was doomed to fall by {killer}",
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),
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"fire": (
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"{username} walked into fire whilst fighting {killer}",
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),
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"drown": (
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"{username} drowned whilst trying to escape {killer}",
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),
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"blast": (
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"{username} was blown up by {killer}",
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),
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"combat": (
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"{username} was slain by {killer}",
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"{username} was killed by {killer}",
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"{username} was slain by {killer} using magic",
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"{username} got finished off by {killer}",
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),
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"generic": (
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"{username} was slain by {killer}",
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"{username} was killed by {killer}",
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),
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}
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DEATH_BY_KILLER_DEFAULT = DEATH_BY_KILLER["combat"]
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def get_random(templates, **kwargs):
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return random.choice(templates).format(**kwargs)
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async def marquee_handler(client, userdata, msg):
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prefix = "loon/player/"
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if not msg.topic.startswith(prefix):
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return
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rest = msg.topic[len(prefix):]
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_, _, subtopic = rest.partition("/")
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if subtopic not in PLAYER_EVENT_SUFFIXES:
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return
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try:
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data = json.loads(msg.payload.decode())
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except json.JSONDecodeError:
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return
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username = data["player"]["username"]
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if subtopic == "died":
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killer = data.get("killer")
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damage_type = data.get("damageType")
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if killer:
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templates = DEATH_BY_KILLER.get(damage_type, DEATH_BY_KILLER_DEFAULT)
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message = get_random(templates, username=username, killer=killer)
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elif damage_type in DEATH_BY_DAMAGE:
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message = get_random(DEATH_BY_DAMAGE[damage_type], username=username)
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elif damage_type:
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message = f"{username} died of {damage_type}"
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else:
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message = f"{username} died"
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elif subtopic == "joined":
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message = f"{username} joined the game"
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else:
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message = f"{username} left the game"
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envelope = json.dumps({"topic": "server/marquee", "payload": {"message": message}})
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for queue in list(user_threads.values()):
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await queue.put(envelope)
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import json
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from loon.web.users.state import user_threads
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async def player_handler(client, userdata, msg):
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data = json.loads(msg.payload.decode())
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prefix = "loon/player/"
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if not msg.topic.startswith(prefix):
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return
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rest = msg.topic[len(prefix):]
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player_uuid, _, subtopic = rest.partition("/")
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queue = user_threads.get(player_uuid)
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if queue is not None:
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await queue.put(json.dumps({"topic": subtopic, "payload": data}))
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@@ -0,0 +1,34 @@
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import json
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from sqlmodel import Session, select
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from loon.web.db import engine
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from loon.web.users.models import User
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from loon.web.utils.password import hash_password
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async def register_request_handler(client, userdata, msg):
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data = json.loads(msg.payload.decode())
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if msg.topic != "loon/register/request":
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return
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uuid = data["uuid"]
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password = data["password"]
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internal_username = data["internalUsername"]
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with Session(engine) as session:
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statement = select(User).where(User.uuid == uuid)
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user = session.exec(statement).first()
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if user is not None:
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client.publish(f"loon/register/{uuid}/response",
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json.dumps({"success": False, "error": "The user is already registered!"}))
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return
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with Session(engine) as session:
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user = User(uuid=uuid, password=hash_password(password), internal_username=internal_username, admin=False)
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session.add(user)
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session.commit()
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client.publish(f"loon/register/{uuid}/response", json.dumps({"success": True, "error": None}))
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@@ -0,0 +1,18 @@
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import json
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from loon.web.users.state import user_threads
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async def server_handler(client, userdata, msg):
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if msg.topic != "loon/server/info":
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return
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try:
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data = json.loads(msg.payload.decode())
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except json.JSONDecodeError:
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return
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envelope = json.dumps({"topic": "server/info", "payload": data})
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for queue in list(user_threads.values()):
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await queue.put(envelope)
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@@ -0,0 +1,34 @@
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import json
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import re
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import redis
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from config import settings
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from loon.redis.chunk import set_chunk_cache
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from loon.web.users.state import user_threads
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async def world_handler(client, userdata, msg):
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chunk_topic = re.compile(r"^loon/world/chunk/(-?\d+)/(-?\d+)$")
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match = chunk_topic.match(msg.topic)
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if not match:
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return
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try:
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data = json.loads(msg.payload.decode())
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except json.JSONDecodeError:
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return
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x, z = match.group(1), match.group(2)
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envelope = json.dumps({"topic": f"world/chunk/{x}/{z}", "payload": data})
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if settings.redis.enabled:
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try:
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set_chunk_cache(int(x), int(z), data)
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except redis.RedisError:
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pass
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for queue in list(user_threads.values()):
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await queue.put(envelope)
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@@ -0,0 +1,74 @@
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import asyncio
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import json
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import threading
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import paho.mqtt.client as mqtt
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from config import settings
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from loon import logger
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from loon.mqtt.handlers.change_password_request import change_password_handler
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from loon.mqtt.handlers.marquee import marquee_handler
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from loon.mqtt.handlers.player import player_handler
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from loon.mqtt.handlers.register_request import register_request_handler
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from loon.mqtt.handlers.server import server_handler
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from loon.mqtt.handlers.world import world_handler
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class MQTTManager:
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BASE_HANDLERS = [player_handler, register_request_handler, world_handler, server_handler, marquee_handler, change_password_handler]
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def __init__(self, inject_handlers = None):
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if inject_handlers is None:
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inject_handlers = []
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self.client = mqtt.Client()
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self.thread = None
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self.loop = asyncio.get_running_loop()
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self.handlers = self.BASE_HANDLERS + inject_handlers
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@staticmethod
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def setup_and_start():
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mqtt_client = MQTTManager()
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mqtt_client.connect()
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mqtt_client.start()
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return mqtt_client
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def connect(self):
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self.client.on_connect = self.on_connect
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self.client.on_disconnect = self.on_disconnect
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self.client.on_message = self.on_topic
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self.client.username_pw_set(username=settings.mqtt.username, password=settings.mqtt.password)
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self.client.reconnect_delay_set(min_delay=1, max_delay=60)
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self.client.connect_async(settings.mqtt.host, settings.mqtt.port)
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def start(self):
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self.thread = threading.Thread(target=self.client.loop_forever, daemon=True)
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self.thread.start()
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return self.thread
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@staticmethod
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def on_connect(client, userdata, flags, reason_code):
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logger.info(f"MQTT connected (rc={reason_code})")
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client.subscribe("loon/#")
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@staticmethod
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def on_disconnect(client, userdata, reason_code):
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logger.warning(f"MQTT disconnected (rc={reason_code}). Reconnecting...")
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def on_topic(self, client, userdata, msg):
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async def handle_message():
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try:
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data = json.loads(msg.payload.decode())
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except json.decoder.JSONDecodeError:
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return
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logger.info(f"[Received] {data}.")
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for handler in self.handlers:
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await handler(client, userdata, msg)
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asyncio.run_coroutine_threadsafe(handle_message(), self.loop)
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def publish(self, topic: str, payload: mqtt.PayloadType = None, qos: int = 0, retain: bool = False) -> mqtt.MQTTMessageInfo:
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return self.client.publish(topic, payload, qos, retain)
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